<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-34873774</id><updated>2011-11-11T11:44:09.105-08:00</updated><category term='NorOps'/><category term='Silent Hunter III'/><title type='text'>Norwegian Operations Expansion Pack</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-34873774.post-115896136110626281</id><published>2007-12-31T12:59:00.000-08:00</published><updated>2007-06-26T10:35:41.568-07:00</updated><title type='text'>Permanent First Post: Project Announcement</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style=";font-family:Arial;font-size:180%;"  &gt;&lt;span style="color:Black;"&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic; color: rgb(204, 153, 51);font-family:lucida grande;" &gt;Date set to future to ensure post stays on front page.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=";font-family:Arial;font-size:180%;"  &gt;&lt;span style="color:Black;"&gt;Norwegian Operations&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;--an unofficial expansion pack to The Grey Wolves&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://www.wlb-stuttgart.de/seekrieg/4004-bilder/weseruebung.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Current status: Pre-alpha.&lt;/b&gt;&lt;span style="color: rgb(51, 204, 0);font-family:Courier New;font-size:130%;"  &gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;Est. time of release:&lt;/b&gt; &lt;span style="font-weight: bold;"&gt;M&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;id-2007 at the earliest.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;i&gt;Norwegian Operations &lt;/i&gt;is an expansion pack for &lt;i&gt;Grey Wolves&lt;/i&gt; that will add cities, land installations, vessels, planes, battles, and partisan operations to &lt;i&gt;Silent Hunter III&lt;/i&gt;, expanding the Norwegian theatre of the game significantly. You will, among other things, experience &lt;a href="http://en.wikipedia.org/wiki/Battle_of_Drobak_Sound" target="_blank"&gt;the sinking of the Heavy Cruiser &lt;i&gt;Blücher&lt;/i&gt;&lt;/a&gt;, protect the &lt;a href="http://en.wikipedia.org/wiki/Battles_of_Narvik" target="_blank"&gt;German landings at Narvik&lt;/a&gt;, and patrol the North Sea for &lt;a href="http://en.wikipedia.org/wiki/Shetland_bus" target="_blank"&gt;Shetland Bus&lt;/a&gt; ships trying to sneak partisans in and out of Norway.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;i&gt;Planned Aspects:&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;These features almost certainly &lt;span style="font-style: italic;"&gt;will&lt;/span&gt; be in the expansion pack.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A new nation&lt;b&gt;, occupied Norway. &lt;/b&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="color:Sienna;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Norwegian_Resistance" target="_blank"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;This will be the "neutral Norway" nation from Norway's official surrender in 1940. This will allow for the original "Norway" nation to be hostile throughout the war, while neutral fishing boats and merchants sail the Norse coast.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New single-player missions depicting key events.&lt;/b&gt; There will be two kinds of single-player missions: U-Boat operations, with historical objectives, and Scenery Missions, which have you be a mere observer without mission objectives and are solely for the purpose of letting you experience select operations without having to travel to them in Career mode.&lt;br /&gt;&lt;br /&gt;There will also most likely be at least one "what if"-scenario, depicting, among other things, a late-war Allied invasion of Norway.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Reworked Norwegian cities, towns, and fortresses:&lt;/b&gt; The map will have a ton of new cities, towns, villages, and fortresses and military bases (such as Oscarborg Fortress) - maybe one or two of them rendered in 3D! The many guns of the Atlantic Wall will also be represented.&lt;br /&gt;&lt;br /&gt;Nearly &lt;span style="font-style: italic;"&gt;every single&lt;/span&gt; city will be reworked. I've already made Haugesund and Stavanger from scratch, and replaced the harbour of Bergen, with Wilhelmshaven's 3D harbour model taking the place of the original.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New radio messages, including Quisling's infamous radio coup.&lt;/b&gt; Historical radio broadcasts from the period may be picked up by your radio man, further increasing immersion.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SH3 Commander&lt;/span&gt; additions:&lt;/b&gt; An optional mod' will add features to Sh3 Commander, such as new news items during loading and additional gossip in the nightclub.&lt;b&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;The Shetland Bus: &lt;/b&gt;Partisan boat traffic between Norway and Shetland, transporting refugees, partisan agents, and supplies.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Historical battles and engagements&lt;/b&gt;, including Operation Archery - the raid on Måløy which was part of conning Germany into stationing a total of 300 000+ German troops in Norway in expectation of a full-scale Allied invasion.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Several new or reworked vessels, aircraft, and land units. &lt;/b&gt;Already, several new u-boats have gotten themselves new winter camouflage skins.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;&lt;i&gt;Possible Aspects:&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;These are features that &lt;span style="font-style: italic;"&gt;may&lt;/span&gt; be included, and, come the recruitment of some helpers, probably will:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Corrected topography.&lt;/b&gt; Fixes some inconsistencies in the &lt;i&gt;Silent Hunter III&lt;/i&gt; representation of Norway, such as closed passages, missing islands and so on.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New theme features, such as loading screens, etc.&lt;/b&gt; How extensive this is going to be is undecided as of yet.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-size:130%;"&gt;About the project:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;                      &lt;div align="left"&gt;&lt;span style="font-family:Courier New;"&gt;&lt;b&gt;Team Leader and Contributors&lt;br /&gt;&lt;/b&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;Safe-Keeper (midgardeagle@hotmail.com):&lt;/span&gt; Lead.&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;_Seth_ (e-mail not provided):&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(204, 153, 51);"&gt; &lt;/span&gt;Type IIa and VIIc Submarine Camouflage Skin, Cutter skins.&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;Danlisa&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;&lt;span style="color: rgb(204, 153, 51);"&gt; (e-mail not provided&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;): &lt;/span&gt;Type IX-C Submarine Camouflage Skin.&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;bigboywooly: &lt;span style="color: rgb(0, 0, 0);"&gt;Help with Altmark (Small Tanker Cloned) and Land Layer.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Courier New;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;&lt;b&gt;Teasers and In-game Movie Clips&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=p_iZqcVYKoE"&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;"Look to Norway":&lt;/span&gt;&lt;/a&gt; First teaser triler and project announcement.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;News Updates as posted at SubSim forums&lt;br /&gt;&lt;/span&gt;2006&lt;br /&gt;&lt;a style="color: rgb(204, 153, 51);" href="http://www.subsim.com/radioroom/showthread.php?t=100555"&gt;  November&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 153, 51);" href="http://www.subsim.com/radioroom/showthread.php?t=101478&amp;highlight=NorOps"&gt;  December&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2007&lt;br /&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=114518&amp;highlight=norops"&gt;  May&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;&lt;b&gt;Feature List and E.T.A. of First Release&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;Pending.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Courier New;"&gt;&lt;br /&gt;&lt;b&gt;Download Links&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;Pending.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Courier New;"&gt;&lt;br /&gt;&lt;b&gt;Reviews&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Courier New;"&gt;Pending.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-115896136110626281?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/115896136110626281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=115896136110626281' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/115896136110626281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/115896136110626281'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2007/12/permanent-first-post-project.html' title='Permanent First Post: &lt;br&gt;Project Announcement'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-1679063441313655498</id><published>2007-09-01T21:29:00.002-07:00</published><updated>2007-09-01T21:34:08.301-07:00</updated><title type='text'>I've seen the light!</title><content type='html'>&lt;span style="font-family:verdana;"&gt;Pardon the delay, but I've had real-life, school, issues of varying degree of severity  to deal with and new games to play, so &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;NorOps &lt;/i&gt;&lt;span style="font-family:verdana;"&gt;has not been a priority until very recently. Just now, though, I passed my hometown of Bergen on my 'lighthouse editing trip' from Oslo to the Russian border. &lt;a href="http://www.subsim.com/radioroom/showthread.php?t=121506"&gt;This&lt;/a&gt; is a screenshot from the editor showing the coast in all its lighthouse glory. Most likely I'll be releasing &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;NorOps&lt;/i&gt;&lt;span style="font-family:verdana;"&gt; in segments, &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;NYGM&lt;/i&gt;&lt;span style="font-family:verdana;"&gt;-style (as the whole project will take an eternity to finish), with the Lighthouse Mod being the first to be uploaded.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;Remember, I may be working slowly, but remember that all comes to those who wait&lt;/span&gt;&lt;img style="font-family: verdana;" src="http://www.subsim.com/radioroom/images/smilies/icon_wink.gif" alt="" title="" class="inlineimg" border="0" /&gt;&lt;span style="font-family:verdana;"&gt;. It's a long coastline and lots of lighthouses. And a few bouys. And at least one Light Ship.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt; Oh, and although I'm not good at all at answering them(&lt;/span&gt;&lt;img style="font-family: verdana;" src="http://www.subsim.com/radioroom/images/smilies/icon_redface.gif" alt="" title="" class="inlineimg" border="0" /&gt;&lt;span style="font-family:verdana;"&gt;), thanks a lot to all who have sent me encouraging e-mails about the project. You've been driving this project on and helped me work on it by reminding me that there are lots of people waiting for this to be released.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-1679063441313655498?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/1679063441313655498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=1679063441313655498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/1679063441313655498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/1679063441313655498'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2007/09/ive-seen-light_617.html' title='I&apos;ve seen the light!'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-8917225911486863998</id><published>2007-06-26T10:31:00.000-07:00</published><updated>2007-06-26T10:33:59.998-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NorOps'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hunter III'/><title type='text'>NorOps News Update for May 2007</title><content type='html'>&lt;span style="font-family: verdana;"&gt;I've officially 'taken a break from' Silent Hunter 4 at the time being - the U.I. was a bit cumbersome, the bugs annoying, and I didn't feel at home in the Pacific Theatre. Uninstalling the game also frees up precious disk space.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; But most of all, returning to &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;Silent Hunter III&lt;/i&gt;&lt;span style="font-family: verdana;"&gt; means working on my beloved &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;&lt;span class="highlight"&gt;NorOps&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: verdana;"&gt; (how it's missed me). &lt;/span&gt;&lt;b style="font-family: verdana;"&gt;First off, I'm 99% done with the first version of Bergen.&lt;/b&gt;&lt;span style="font-family: verdana;"&gt; This, in turn, means:&lt;/span&gt;&lt;blockquote style="font-family: verdana;"&gt;&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;Traffic and moored/anchored ships both in and around the city:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;The number of military and civilian vessels in the area has been greatly increased. The ships are concentrated in Bergen harbour itself, in Store Lungegårdsvann, the lake east of the city; at Laksevåg, just south of the harbour; at the 55th Vorpostenboot Flotilla's stutzpunkt, across the bay; and near the town of Nesttun, south-west of the city.&lt;br /&gt;&lt;br /&gt;These ships range from leisure vessels to merchants to military warships, and will be either stationary or in transit. Some of them appear randomly.&lt;br /&gt;&lt;br /&gt;During the invasion, there will be a wave of refguee boats leaving the area, and as the war progresses, there will be random Allied bombing raids, resulting in wrecked craft scattered about.&lt;br /&gt;&lt;br /&gt;I've also added some floating barrels, boxes and such here and there from DivingDuck's mod. DivingDuck, I'm not sure if I've obtained permission to use these in &lt;span class="highlight"&gt;NorOps&lt;/span&gt; - if I haven't, please get in touch.&lt;blockquote&gt;&lt;img src="http://i147.photobucket.com/albums/r292/safe-keeper/S_55thFlotilla.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;i&gt;The ships of the 55th Vorpostenboot Flotilla.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;Historically correct fortifications:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Fortifications, from gun batteries to search lights to AA, have been added around the city, at historically correct locations. 'Fortress Bergen' finally lives up to its name.&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;Pre-plotted course for leaving city:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;In addition to the pre-plotted courses for use in the Kiel canal, you will now also have a pre-plotted course for use in Bergen harbour. Use it to get out to sea from your base in Laksevåg, travelling along the north side of Askøy (the big island west of the city).&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;Map labels:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;'Naval bases' have been added showing fortifications, villages, areas of Bergen, naval bases, and various other things of interest.&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;New harbour and city layout:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Both the harbour and distribution of city blocks has been re-created from scratch to be more historically accurate. In addition, the town of Nesttun has had its own city block added. Players are unfortunately not able to actually visit the town, due to the fact that the passage leading to it is blocked by the game, but it's reachable via the External Camera.&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;Herdla Airbase:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;A new air base has been added at Herdla. The air cover provided should prove useful to u-boats patrolling close to the coast.&lt;blockquote&gt;&lt;span style="color:SandyBrown;"&gt;&lt;b&gt;Allied operations:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;Norwegian, British and American forces will operate by sea and air around Bergen. Their vessels will mostly be made up of Submarine Chasers, MTBs, civilian vessels such as fishing boats, Catalina search planes, bombers, and various types of fighters. Going on patrol in the fjords around the city, you may come across resistance hideouts. Be careful in remote areas - a Silent Hunter III engine limitation is that planes do not work around tall mountains, which means that air support may not always be available due to the steep mountains.&lt;blockquote&gt;&lt;img src="http://i147.photobucket.com/albums/r292/safe-keeper/S_Bombing.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="font-size:78%;"&gt;Laksevåg undergoing bombing from Allied B-24 planes&lt;/span&gt;&lt;/i&gt;&lt;span style="font-size:78%;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;b&gt;&lt;span style="color:SandyBrown;"&gt;An easter egg:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/blockquote&gt;I plan to include several easter eggs, and the first one is already in. As of now, there are no planes of awarding the first players to find them, but go hunting when &lt;i&gt;&lt;span class="highlight"&gt;NorOps&lt;/span&gt;&lt;/i&gt; is out nonetheless&lt;img style="display: none;" src="http://www.subsim.com/radioroom/images/smilies/icon_wink.gif" alt="" title="" class="inlineimg" border="0" /&gt;.&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-family: verdana;"&gt;Unfortunately, the April 9th invasion and Altmark case, which both involve Bergen city, are proving to be a bit challenging, and may not be in for the first release.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; A second shortcoming is that I've as of yet not been able to find dates for when exactly the various forts or installations (such as the 55th Vorpostenboot Flotilla base) were built, so they've all been given placeholder dates.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; Finally, I'm having some difficulty modifying the terrain around the city. There are several things I'd like to change, mostly blocked passages that are navigable in reality, but it'll unfortunately have to wait for the second release.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; For those interested, I've taken a series of screenshots of &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;&lt;span class="highlight"&gt;NorOps&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: verdana;"&gt; in various stages and zipped them, and I'll see if I can't upload them somewhere. The zip file also contains some pictures from a terrific, idyllic u-boat fjord cruise I went on - in-game, that is.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; In related news, I've decided, for a change of pace, to go over to something else than city planning and traffic control: I've finally discovered a list (at the Norwegian Wikipedia) that lets me do something I've wanted to do for a long time: &lt;/span&gt;&lt;b style="font-family: verdana;"&gt;To remove all the existing lighthouses from the Norwegian coast and start over again, placing them where they are in reality.&lt;/b&gt;&lt;span style="font-family: verdana;"&gt; This means two things: firstly, it means more lighthouses - &lt;/span&gt;&lt;u style="font-family: verdana;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Lighthouses_in_Norway" target="_blank"&gt;far more lighthouses&lt;/a&gt;&lt;/u&gt;&lt;span style="font-family: verdana;"&gt;, owing to a coastline that would go around the world twice if you straightened it into a line. Secondly, it means historically correct lighthouses. The two downsides are that not all of them are lighthouses in reality - there are also some fog bells, etc. that'll be replaced by lighthouses in-game. Also, topography in-game does not match that of reality, so I've had to leave some lighthouses out and place others at historically incorrect locations. Still, it'll be interesting to sail around the Norwegian coast and navigate by lighthouses that exist in reality. &lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; So far, I've only gone through fourteen lighthouses, discarding five and using nine, which means I've got about two hundred 'process' - I inticipate that about a hundred of these will make it into the game. The Oslo area currently looks like this:&lt;/span&gt;&lt;blockquote style="font-family: verdana;"&gt;&lt;img src="http://i147.photobucket.com/albums/r292/safe-keeper/Fyrtrn.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;i&gt;Lighthouses of the Oslo Fjord.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-family: verdana;"&gt;Lastly, I'd still appreciate help with new vessels and installations (there's a 'wish-list' on my web site), or with terrain editing.&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;span style="font-family: verdana;"&gt; Hope you enjoyed the update and had a look at the attached screenshots. Have a nice month of May!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-8917225911486863998?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/8917225911486863998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=8917225911486863998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/8917225911486863998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/8917225911486863998'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2007/06/norops-news-update-for-may-2007.html' title='NorOps News Update for May 2007'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-117113909685098770</id><published>2007-02-10T12:24:00.000-08:00</published><updated>2007-02-10T12:24:56.866-08:00</updated><title type='text'>State of the Mod Report</title><content type='html'>&lt;!-- message --&gt;   &lt;div style="font-family: verdana;" id="post_message_412168"&gt;With things slowing down on the &lt;i&gt;NorOps&lt;/i&gt; front and the customary monthly update almost eleven days overdue, I figured this "news update" had to be written.&lt;br /&gt;&lt;br /&gt;Long story short: &lt;i&gt;NorOps&lt;/i&gt; has been slowing down for a long time. In the beginning I'd work several hours every day. Currently I work for half an hour to an hour, infrequently, sometimes with days between work sessioons. I've not gotten very much at all done, and to be frank, I'm considering just laying the whole project on ice and starting over come &lt;i&gt;Silent Hunter 4&lt;/i&gt;, making &lt;i&gt;NorOps&lt;/i&gt; an expansion to some other mod.&lt;br /&gt;&lt;br /&gt;Bottom line is, &lt;i&gt;NorOps&lt;/i&gt;&lt;!-- / message --&gt; is not cancelled, but it's not going very well either.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-117113909685098770?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/117113909685098770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=117113909685098770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/117113909685098770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/117113909685098770'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2007/02/state-of-mod-report.html' title='State of the Mod Report'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-116777378275062294</id><published>2007-01-02T13:36:00.000-08:00</published><updated>2007-01-02T13:36:58.493-08:00</updated><title type='text'>January News Update</title><content type='html'>&lt;strong&gt;&lt;/strong&gt;        &lt;hr style="color: rgb(102, 102, 102);" size="1"&gt;    &lt;!-- / icon and title --&gt;         &lt;!-- message --&gt;   &lt;div id="post_message_375192"&gt;Welcome to the third monthly &lt;i&gt;NorOps&lt;/i&gt; news update - the first for the year of 2007.&lt;br /&gt;&lt;br /&gt;This has been the slowest month yet for &lt;i&gt;NorOps&lt;/i&gt;. I've had the visitation service course, school exams and catch-up work due to excessive absence &lt;span style="font-size:78%;"&gt;(I &lt;b&gt;have&lt;/b&gt; an excuse) &lt;/span&gt;to worry about, and at least one particularly nasty LND entry that causes CTDs (and when you have an LND layer file with 286 cities, finding the &lt;b&gt;one or two &lt;/b&gt;causing the CTD is a grudging process of erasing first big chunks to figure out roughly where the culprit resides, for then to gradually erase chunks of the chunks... It's a monotonous task akin to ransacking a haystack for an elusive needle). I have however, gotten &lt;i&gt;something &lt;/i&gt;done.&lt;br /&gt;&lt;br /&gt;Said "something" is &lt;b&gt;my hometown of Bergen, known by some as the &lt;/b&gt;&lt;u&gt;&lt;a href="http://www.nuav.net/ubaatbyen.html" target="_blank"&gt;u-boat city&lt;/a&gt;&lt;/u&gt;. Norway's second largest city, she's been mentioned in an earlier update, but up to now I've only focused on labelling cities, towns, etc. near her and re-creating the many forts surrounding her (a task which is still far from complete - I am only one person, after all). Now, however, I decided to give the harbour area itself a go.&lt;br /&gt;&lt;br /&gt;Bergen, a 244 000-people city (2005 est.), was founded in 1070 and has since been named one of Europe's "14 secret capitals", had its Bryggen harbour named an UNESCO world heritage site, and been one of nine cities on the continent honoured by the title of European City of Culture in 2000. Its harbour area is by far Norway's largest, handling 50% of Norway's cargo annually. It is also the "gateway to the fjords of Norway", the site of the heliport that handles all traffic to and from the off-shore oil rigs, and the site of the Royal Norwegian Navy's key naval base (Haakonsvern).&lt;br /&gt;&lt;br /&gt;Selected sources of income are the harbour, fishing industry, university, hotel industry, and oil industry.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/6/67/Bergen2jpg.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;                                              &lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/3/34/Knoesesmuget.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;   &lt;br /&gt;When Operation &lt;i&gt;Weserubung&lt;/i&gt; began, the city was among the first to be captured. Early in the morning of April 9th, a German task force fought its way past the shore battery of Kvarven fort and took the city with little resistance. The K Class cruiser &lt;i&gt;Königsberg&lt;/i&gt; and the Artillery Training Ship &lt;i&gt;Bremse&lt;/i&gt; were damaged in the battle and forced to stay in Bergen harbour, where British dive-bombers sunk her the next day.&lt;br /&gt;&lt;br /&gt;From Bergen's capture to 1945, the Germans would expand the shore defenses greatly as part of their Atlantic Wall effort, and they would also, as early as April the same year, construct a submarine bunker at Laksevåg, south of downtown Bergen. This submarine bunker, named &lt;i&gt;Bruno&lt;/i&gt;, was used from 1943 by German submarines of the 11th flotilla, and protected in part by two rings of anti-air guns surrounding the city. The defences were gradually increased in strenght, and by '45, Bergen was a fortress of artillery and anti-aircraft weaponry, most of which saw little action. Even the &lt;i&gt;Königsberg&lt;/i&gt; was raised - fully uprighted, she served as a u-boat pier from 1934 to 1944, when she again sunk to the bottom (after the war, she was dismantled by the Norwegians).&lt;br /&gt;&lt;br /&gt;Many of the bunkers and artillery placements remain to this day throughout the countryside, and even three of the pens of submarine bunker "Bruno" are not only intact, but still in use by the Royal Norwegian Navy.&lt;br /&gt;&lt;br /&gt;In-game, the invasion of the city, as well as her extensive defences, will both be modelled, as will the harbour and the sub base at Laksevåg. Upon joining the 11th Flotilla, you'll launch from Laksevåg harbour south of the city, with the submarine bunker offering you extra protection if included.&lt;br /&gt;&lt;br /&gt;The Bergen harbour model itself has been replaced by Wilhelmshaven's, as the latter is far more true to the real harbour. True to form, I'm filling it to the brink with ships, including the beautiful sailing vessels of &lt;i&gt;Grey Wolves Expansion&lt;/i&gt;. I'm also adding some new city blocks to Bergen and the surrounding area.&lt;br /&gt;&lt;br /&gt;In-game, this is Bergen city &lt;span style="font-size:78%;"&gt;(I decided to be nice this time and post ImageShack pictures instead of the ones from the blog entry)&lt;/span&gt;:&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:DarkOrchid;"&gt; &lt;span style="color:SandyBrown;"&gt;Bergen harbour:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt; &lt;a href="http://img171.imageshack.us/my.php?image=bergenhavncm1.jpg" target="_blank"&gt;&lt;img src="http://img171.imageshack.us/img171/7708/bergenhavncm1.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:SandyBrown;"&gt;The harbour, with Lakesvåg&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:SandyBrown;"&gt; in the background:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;a href="http://img182.imageshack.us/my.php?image=bergenhavn2ax2.jpg" target="_blank"&gt;&lt;img src="http://img182.imageshack.us/img182/2333/bergenhavn2ax2.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:SandyBrown;"&gt;Sunrise in the harbour:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt; &lt;a href="http://img171.imageshack.us/my.php?image=bergen4if7.jpg" target="_blank"&gt;&lt;img src="http://img171.imageshack.us/img171/9296/bergen4if7.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;span style="font-size:78%;"&gt; &lt;a href="http://img182.imageshack.us/my.php?image=bergen2jqi2.jpg" target="_blank"&gt;&lt;img src="http://img182.imageshack.us/img182/8158/bergen2jqi2.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;span style="font-size:78%;"&gt; A German ship burns &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;span style="font-size:78%;"&gt; after a British air raid:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;span style="font-size:78%;"&gt; &lt;a href="http://img171.imageshack.us/my.php?image=bergen7lt9.jpg" target="_blank"&gt;&lt;img src="http://img171.imageshack.us/img171/269/bergen7lt9.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:SandyBrown;"&gt;Laksevåg under air attack&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="color:SandyBrown;"&gt; (yes, that u-boat sunk):&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;a href="http://img407.imageshack.us/my.php?image=bergen8sw4.jpg" target="_blank"&gt;&lt;img src="http://img407.imageshack.us/img407/7499/bergen8sw4.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;    &lt;span style="color:SandyBrown;"&gt;&lt;br /&gt;&lt;/span&gt;I'll see if I can't edit the terrain to fit the harbour a little better. It'd be nice if I could unblock the passage into Store Lungegårdsvannet, too (the lake just east of the city).&lt;br /&gt;&lt;br /&gt;Additionally, I'm giving some buildings and/or docked boats to the other relatively densely populated areas near the city, such as Nesttun and Arna. I'm hoping to be able to use DivingDuck's marina for that purpose.&lt;br /&gt;&lt;br /&gt;That's about it for this month, with hopes that the upcoming month will be more productive than December was. Wish me luck!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;br /&gt;&lt;/span&gt;                 &lt;span style="color:SandyBrown;"&gt; &lt;b&gt;Other NorOps resources:&lt;/b&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=99052" target="_blank"&gt; Poor ole Blücher...&lt;/a&gt;&lt;/u&gt;&lt;/span&gt; - Battle of Drobak Sound; Project Preview&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=99504" target="_blank"&gt; "Look to Noh'vay - ve haff doggiez!"&lt;/a&gt;&lt;/u&gt;&lt;/span&gt; - Project Announcement&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=100555" target="_blank"&gt; November News Update&lt;/a&gt;&lt;/u&gt; &lt;/span&gt;- Bergen area expanding, SH3 Commander news enhanced, new Type II and VII skins.&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=101478&amp;amp;highlight=norops" target="_blank"&gt;December News Update&lt;/a&gt;&lt;/u&gt;&lt;/span&gt; - Hagesund and Stavanger introduced.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:SandyBrown;"&gt;&lt;i&gt;  All screen-shots depict a work-in-progress and are thus subject to change&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-116777378275062294?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/116777378275062294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=116777378275062294' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/116777378275062294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/116777378275062294'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2007/01/january-news-update.html' title='January News Update'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-116465919686538438</id><published>2006-11-27T12:02:00.000-08:00</published><updated>2006-12-15T21:18:25.256-08:00</updated><title type='text'>December News Update</title><content type='html'>&lt;b&gt;&lt;span style="font-family:verdana;"&gt;Safe-Keeper here with &lt;/span&gt;the second monthly &lt;/b&gt;&lt;b&gt;&lt;i&gt;Norwegian Operations&lt;/i&gt;&lt;span style="font-family:verdana;"&gt; update!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Two things before we start. First of all, with school and the Visitation Service training occupying much of my spare time, and possible illness creeping up on me, I've found progress slowing down a bit. Ugh. Nevertheless, I've still gotten a good deal of things done, so I can assure that you shouldn't lose faith in ole Safe-Keeper &lt;b&gt;just yet&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Second off, I want to say &lt;b&gt;once again &lt;/b&gt;that it's been great to see so many show interest in my project. I know my fellow Norwegians well enough to know they'd be ecstatic about the idea, but I had no idea whether or not foreigners would show interest in the project. I was afraid I'd end up with an obsessed Norwegian community and the remaining 98% of the forum not caring less. You've proven me wrong! My only fear now is that with &lt;i&gt;Silent Hunter 4&lt;/i&gt; only slightly more than a quarter away, I might not be able to get this project done on time before the community defects to the sequel. Let's hope not.&lt;br /&gt;&lt;br /&gt;So - &lt;b&gt;news&lt;/b&gt;. OK.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;I've been focusing heavily on the Bergen area this month, too.&lt;/b&gt; As you can see below, even more labels have been added to the navigation map, down to, as was promised, minor things such as districts and villages. Furthermore, every fort in the Bergen area will been labelled (and every one will surrender to Germany at about the right time, too). Just one more step in the direction of making Norway the most crowded country in the &lt;i&gt;Silent Hunter III &lt;/i&gt;world!&lt;br /&gt;&lt;i&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt; &lt;div align="center"&gt;&lt;i&gt;&lt;span style="color:DeepSkyBlue;"&gt; Bergen Area as of December 2006... Er, I mean April 1940.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;                         &lt;div align="center"&gt;&lt;a href="http://img297.imageshack.us/my.php?image=1zo8.jpg" target="_blank"&gt;&lt;img src="http://img297.imageshack.us/img297/4139/1zo8.th.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;i&gt;&lt;br /&gt;(Uploaded this one using ImageShack so that there'd be &lt;b&gt;one &lt;/b&gt;pic' you could easily access without going to my blog)&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;                      If you think this is bad, wait until I tell you that I'm &lt;i&gt;still&lt;/i&gt; not finished adding villages and towns, and that there are still plenty of forts to add at various locations. As there are so many entries (from hereon labels) now, I'm giving those that have a function in-game special suffixes to denote the ones that mark something important:&lt;span style="color:PaleTurquoise;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;b&gt; -V-&lt;/b&gt;: Airfield.&lt;/span&gt; This symbol, made to be remniscent of &lt;u&gt;&lt;a href="http://images.google.no/imgres?imgurl=http://niehorster.orbat.com/010_pix/009_symbols.gif&amp;imgrefurl=http://niehorster.orbat.com/000_admin/009_symbols.html&amp;amp;amp;amp;h=1600&amp;w=1540&amp;amp;sz=50&amp;hl=nn&amp;amp;start=3&amp;tbnid=Gw184AX1jOPt-M:&amp;amp;amp;amp;tbnh=150&amp;tbnw=144&amp;amp;prev=/images%3Fq%3Dmilitary%2Bsymbols%26svnum%3D10%26hl%3Dnn%26lr%3Dlang_en%7Clang_no%26sa%3DG" target="_blank"&gt;the airborne infantry Army symbol&lt;/a&gt;&lt;/u&gt;, marks an airfield. Air support will take off from here. I intended to use "~V~", but the symbolphobic game wouldn't let me.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;b&gt;(F)&lt;/b&gt;: Fortification.&lt;/span&gt; This suffix marks the location of a historical fort or fortress. Artillery and air defence guns will be concentrated around these positions. Note that there also will be guns throughout the map &lt;i&gt;not &lt;/i&gt;labelled by this symbol. Be on your toes!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;b&gt;(P)&lt;/b&gt;: Industrial Port. &lt;/span&gt;The "(P)" over neutral Norwegian ports denounces that once secured by Germany, this city's ports will have the capacity to re-fit submarines docked here. If you find yourself in need of repair, re-fuelling, or re-supply, you can seek to one of these towns. As in the stock game, they will turn blue when it's OK for you to dock at them, at which point the "(P)" suffix will become obsolote and disappear.&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt; While talking about the Bergen area, allow me to proudly introduce two new-comers:&lt;/b&gt; First off is the &lt;b&gt;town of Haugesund&lt;/b&gt;, situated between Bergen and Stavanger. The 31 738-people town turned 150 years old in 2004 and was, despite its small size, an important centre of fishing until the catch in the area died out. Today, it's an important centre of Norwegian ship construction and maintenance.&lt;br /&gt;&lt;br /&gt;In-game the Haugesund consists of labels on the navigation map (no, really?!), 3D buildings, civilian and military traffic, and its share of defenses, the Atlantic Wall being what it was. When Norway surrenders, you'll be able to dock in the town if you find yourself damaged or low on fuel and unable to limp to Bergen or Stavanger. Watch the other ships, though, it's a narrow approach!&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;div align="center"&gt;&lt;i&gt;&lt;span style="color:DeepSkyBlue;"&gt;  Haugesund of 1855:&lt;/span&gt;&lt;br /&gt;&lt;img src="http://www.haugalandet.net/haugesund/haugesund_1855.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;Today's Haugesund:&lt;/span&gt;&lt;br /&gt;&lt;/i&gt;&lt;div align="center"&gt;&lt;img src="http://www.ivfhausken.no/images/Marketing/Om%20oss/haugesund.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;/div&gt;                   &lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;  And finally... Norwegian Operations' version!&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;/div&gt;                             &lt;div align="left"&gt;&lt;div align="center"&gt;&lt;a href="http://photos1.blogger.com/x/blogger/845/2027/1600/561096/NorOps_Haugesund1.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/x/blogger/845/2027/320/555865/NorOps_Haugesund1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/x/blogger/845/2027/1600/303521/Haugesund%203.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/x/blogger/845/2027/400/712758/Haugesund%203.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/845/2027/1600/Haugesund%204.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/blogger/845/2027/320/Haugesund%204.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/845/2027/1600/Haugesund%205.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/blogger/845/2027/320/Haugesund%205.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/845/2027/1600/Haugesund%208.0.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/blogger/845/2027/320/Haugesund%208.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/845/2027/1600/Haugesund%206.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/blogger/845/2027/320/Haugesund%206.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://photos1.blogger.com/blogger/845/2027/1600/NorOps_Haugesund2.jpg" target="_blank"&gt;&lt;img src="http://photos1.blogger.com/blogger/845/2027/400/NorOps_Haugesund2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;                  &lt;br /&gt;No briges in-game, unfortunately. They had not yet been built in the fourties.&lt;br /&gt;&lt;/div&gt;                   &lt;br /&gt;Second off is &lt;b&gt;Stavanger city herself&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Beautiful Stavanger (from Old Norse Stafangr, meaning Staff-fjord) lies in Rogaland county and is called home by 115 157 people (2006 estimate). The beautiful community has been the centre of the Norwegian petroleum industry its beginning in the sixties (which is also when the town started to expand into the 110 000+ people strong city it is today). The city also once had a tradition of producing canned goods - in the year 1950 there were fifty canned food factories in the city. Today, while the last of them has been shut down, the city remains the headquarters of the Norwegian petroleum production machine, hosting the main offices of Statoil, the Oil Directorate, Petroleumstilsynet (the State's organ for controlling oil industry safety and work environment), and several other petroleum-related companies, Norwegian and foreign both.&lt;br /&gt;&lt;br /&gt;In-game, Stavanger becomes available for docking shortly after the invasion is started. In addition, the city's air field, working in conjunction with other bases such as Herdla Airfield near Bergen, should give you all the air support you need while operating in Norwegian and North Sea waters. The city sports the mandatory labels on the navigation map marking districts, Sola Airfield, neighboring towns, and so on, civilian and military air traffic, historical defences, and, unlike Haugesund, a 3D harbour!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="color: rgb(51, 204, 255);"&gt;&lt;i&gt;Stavanger, present day.&lt;br /&gt;Interesting how the harbour looks so much like its Bergen counterpart.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;                      &lt;div align="center"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/b/bb/Stvng-air.JPG" target="_blank"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/b/bb/Stvng-air.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;                  &lt;br /&gt;I haven't done enough work on Stavanger yet to release screen-shots (no, the caption contest one in the &lt;i&gt;Silent Hunter III&lt;/i&gt; forum does &lt;b&gt;not&lt;/b&gt; count), but rest assured that they &lt;i&gt;will &lt;/i&gt;be with you eventually, and that the goregous city &lt;b&gt;will &lt;/b&gt;look good!&lt;br /&gt;&lt;br /&gt;Stavanger and Haugesund are just two of &lt;b&gt;several planned additions for &lt;i&gt;Norwegian Operations&lt;/i&gt; range of 3D-rendered settlements&lt;/b&gt;. The island town of Tromsø and the village of Måløy are two other candidates awaiting inclusion.&lt;br /&gt;&lt;br /&gt;Next off, I'd like to thank danlisa at the SubSim community for announcing &lt;b&gt;the intent to make winter camo skins for the remaining u-boats of &lt;i&gt;Silent Hunter III&lt;/i&gt; &lt;/b&gt;that don't yet have them. Good show, danlisa.&lt;br /&gt;&lt;br /&gt;Last off on the skinning front is &lt;b&gt;_Seth_'s splendid re-textured cutter &lt;/b&gt;deserves a mention. _Seth_, who's already contributed winter camouflage skins for u-boats, is working on a re-texturing of DivingDuck's excellent cutter and has agreed to release it exclusively to &lt;i&gt;Norwegian Operations&lt;/i&gt;. &lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=101167" target="_blank"&gt;Here she is&lt;/a&gt;&lt;/u&gt; (no screen-shots in thread due to image limit)!&lt;br /&gt;&lt;div align="center"&gt;&lt;i&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;div align="center"&gt;&lt;div align="left"&gt;And finally, I hereby announce a change in the way air attacks on Norwegian ports are handled in-game. Where in earlier versions you &lt;b&gt;always &lt;/b&gt;had bombers attack the port at these and those times from this date to that date, bomber attacks on Norwegian ports are now randomized. No longer will you start a career in Bergen in January 1945 and &lt;u&gt;&lt;b&gt;know&lt;/b&gt;&lt;/u&gt; with 100% certainity that a flight of B-24 bombers is underway with an ETA of only a few minutes. Now there's a certain chance they'll not appear over the city at all. The system I'm using is neither the Random Area Radius nor the Random Generated Group system, but in my opinion far better for this purpose than both of them. Either way, the effect is that you either get attacked at the beginning of your patrol, or you don't. The following rates apply at the moment to the chance your port will be attacked by bombers at mission start:&lt;blockquote&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;b&gt;Bergen:&lt;/b&gt;&lt;/span&gt;25%.&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;b&gt;Haugesund: &lt;/b&gt;&lt;/span&gt;10%.&lt;br /&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;b&gt;Other cities and towns:&lt;/b&gt;&lt;/span&gt; T.B.A.&lt;br /&gt;&lt;/blockquote&gt;&lt;/div&gt;                     That'd be all for this month, folks. See you around the forums!&lt;br /&gt;&lt;/div&gt;         &lt;br /&gt;&lt;/div&gt;            &lt;span style="color:DeepSkyBlue;"&gt; &lt;b&gt;Other NorOps resources:&lt;/b&gt; &lt;/span&gt;&lt;br /&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=99052" target="_blank"&gt; Poor ole Blücher...&lt;/a&gt;&lt;/u&gt; - Battle of Drobak Sound; Project Preview&lt;br /&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=99504" target="_blank"&gt; "Look to Noh'vay - ve haff doggiez!"&lt;/a&gt;&lt;/u&gt; - Project Announcement&lt;br /&gt;&lt;u&gt;&lt;a href="http://www.subsim.com/radioroom/showthread.php?t=100555" target="_blank"&gt; November News Update&lt;/a&gt;&lt;/u&gt; - Bergen area expanding, SH3 Commander news enhanced, new Type II and VII skins.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="color:DeepSkyBlue;"&gt;&lt;i&gt;  All screen-shots depict a work-in-progress and are thus subject to change.&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;div align="left"&gt;&lt;b&gt;As a PS:&lt;/b&gt; I'm &lt;i&gt;still&lt;/i&gt; looking for modellers and 2D artists ; ).&lt;br /&gt;&lt;/div&gt;            &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-116465919686538438?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/116465919686538438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=116465919686538438' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/116465919686538438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/116465919686538438'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2006/11/december-news-update.html' title='December News Update'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-116241177406666392</id><published>2006-11-01T11:43:00.000-08:00</published><updated>2006-11-08T09:53:19.333-08:00</updated><title type='text'>November News Update</title><content type='html'>Time for a news update from the one-man NorOps team (I assume that there's at least no need to specify which of us is doing the writing!).&lt;br /&gt;&lt;div  style="text-align: left;font-family:verdana;"&gt;&lt;br /&gt;First of all, some bad news. Some time ago, I managed to somehow mess up my installation of &lt;span style="font-style: italic;"&gt;Silent Hunter III&lt;/span&gt; (I believe a failure to rollback &lt;span style="font-style: italic;"&gt;SH3 Commander&lt;/span&gt; was involved) and, when uninstalling, managed to accidentally delete everything I had added around Oslo, from the new cities and ports to the Battle of Drobak Sound. This provided me with quite a bit of frustration, a lesson to always back-up my work, and the decision to, quite frankly, screw the capital city for the the time being in favor of my hometown of Bergen (c'mon, where else?).&lt;br /&gt;&lt;br /&gt;So currently, the area around my beloved and beautiful hometown now features &lt;span style="font-weight: bold;"&gt;six &lt;/span&gt;forts (with more to be added) and several new village names on the map. It will also soon be the site of a scripted German invasion, complete with accurate fighting and the sinking of the K-Class ship &lt;span style="font-style: italic;"&gt;Königsberg&lt;/span&gt;. What a lucky little town!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Before NorOps (Grey Wolves 1,1a):&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/845/2027/1600/BergenBeforeGW.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/845/2027/400/BergenBeforeGW.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;With NorOps (work-in-progress, more elements awaiting addition):&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/845/2027/1600/NorOps_BergenMapWIP.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/845/2027/400/NorOps_BergenMapWIP.jpg" alt="" border="0" /&gt;&lt;/a&gt;Second off, &lt;span style="font-style: italic;"&gt;SH3 Commander &lt;/span&gt;users will be glad to hear I'm experimenting with adding Norway-related  content to the program's immersion-building files, namely the nightclub and loading screen news bulletins! This means that when NorOps is released, a separate install will be available to &lt;span style="font-style: italic;"&gt;'Commander&lt;/span&gt; users operating out of Norway. The result - well, see below (the loading screen, although I like it, is probably is not there to stay):&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/845/2027/1600/NorOps_News2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/845/2027/200/NorOps_News2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/845/2027/1600/NorOps_Nightclub.0.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/845/2027/200/NorOps_Nightclub.jpg" alt="" border="0" /&gt;&lt;/a&gt;The very last bit of news for now is that two great people at the SubSim site,  &lt;span style="font-weight: bold;"&gt;Seth &lt;/span&gt;and &lt;span style="font-weight: bold;"&gt;danlisa&lt;/span&gt;, have been kind enough to sit down and make me some terrific-looking winter skins for use during those freezing Arctic patrols. The in-game result, illuminated in all her beauty, can be seen below. Thanks a lot to the both of you for making future winter patrols a &lt;span style="font-style: italic;"&gt;tad &lt;/span&gt;bit easier!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/845/2027/1600/NorOps_CamoSkin.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/845/2027/200/NorOps_CamoSkin.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;That'd be all for this time. See you around the blog and SubSim forums!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;All screen-shots depict a work-in-progress and are thus subject to change.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-116241177406666392?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/116241177406666392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=116241177406666392' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/116241177406666392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/116241177406666392'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2006/11/november-news-update.html' title='November News Update'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-115981053469739736</id><published>2006-10-02T10:27:00.002-07:00</published><updated>2007-06-26T10:52:57.312-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NorOps'/><category scheme='http://www.blogger.com/atom/ns#' term='Silent Hunter III'/><title type='text'>New craft wish-list</title><content type='html'>&lt;span style="font-weight: bold;font-family:verdana;" &gt;High priority&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;-Land&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Oscarsborg Fortress - Battle of Drøbak Sound&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;-Sea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Norwegian Sub-chaser - Shetland Operations&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;German Mine-layer - Invasion of Norway&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;-Air&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Skua Dive Bomber - Sinking of Königsberg, Attack on Trondheim&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Junkers 90 Transport - Invasion of Norway&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Norwegian Planes - Invasion of Norway&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Medium priority&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;-Sea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Fairmile D - Fjord Patrols After Invasion&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Low priority&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;-Land&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Beached M.T.B. - Scenery, defines location of hidden resistance bases&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Beached Crate - Same&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Beached Rowboat - Same&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Camouflage Netting (for MTB, crates, and MGs) - Same&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Urnes Stave Church - Landmark&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Munkholmen Fortress - Landmark&lt;br /&gt;&lt;br /&gt;Norwegian Cabin - Scenery&lt;br /&gt;Church - Scenery&lt;br /&gt;Pasture - Scenery&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;-Sea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Norwegian Mine-layer - Harbour Defense&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-115981053469739736?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/115981053469739736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=115981053469739736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/115981053469739736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/115981053469739736'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2006/10/new-craft-wish-list.html' title='New craft wish-list'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-34873774.post-115896176286825707</id><published>2006-09-22T14:44:00.000-07:00</published><updated>2006-10-14T06:51:06.673-07:00</updated><title type='text'>Available Positions</title><content type='html'>&lt;span style="font-family:verdana;"&gt;The following positions are currently available. Apply by commenting to this post, e-mailing me (midgardeagle@hotmail.com), or replying to the project thread in the SubSim Silent Hunter III Mod Workshop forum.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;2D Artist:&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; Your task will be to make a loading screen and some other theme features for the expansion pack. Signature banners would be nice, too.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Modeller/Coder: &lt;/span&gt;&lt;span style="font-family:verdana;"&gt;I want to implement some new vessels and installations to the mod (see the Wish-List). It'd also be nice if someone could get into the terrain files and fix some of the inconsistensies in &lt;span style="font-style: italic;"&gt;Silent Hunter III™&lt;/span&gt;'s representation of Norway.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/34873774-115896176286825707?l=norwegian-operations.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://norwegian-operations.blogspot.com/feeds/115896176286825707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=34873774&amp;postID=115896176286825707' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/115896176286825707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/34873774/posts/default/115896176286825707'/><link rel='alternate' type='text/html' href='http://norwegian-operations.blogspot.com/2006/09/available-positions.html' title='Available Positions'/><author><name>Øyvind</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
